Other Multicharacter Integration
If you're not using our Multicharacter
local _NetworkIsSessionStarted = NetworkIsSessionStarted
function NetworkIsSessionStarted()
return _NetworkIsSessionStarted() and exports['ZSX_UIV2']:ConfigurationDone()
end
local _NetworkIsPlayerActive = NetworkIsPlayerActive
function NetworkIsPlayerActive(plyId)
return _NetworkIsPlayerActive(plyId) and exports['ZSX_UIV2']:ConfigurationDone()
endclient_script 'client_override.lua'Last updated