Other Multicharacter Integration

If you're not using our Multicharacter

Headover to your Multicharacter directory and create a new file, you can call it for example client_override.lua and inside of it apply such code:

local _NetworkIsSessionStarted = NetworkIsSessionStarted

function NetworkIsSessionStarted()
    return _NetworkIsSessionStarted() and exports['ZSX_UIV2']:ConfigurationDone()
end

local _NetworkIsPlayerActive = NetworkIsPlayerActive 

function NetworkIsPlayerActive(plyId)
    return _NetworkIsPlayerActive(plyId) and exports['ZSX_UIV2']:ConfigurationDone()
end

Then headover to your Multicharacter fxmanifest.lua file and add:

client_script 'client_override.lua'

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