AddMessage
This export creates a message accordingly to how UI handles it. It should be triggered from client side, since the crucial part is we're handling who should receive the message.
Export handling
Arg
Information
Optional
icon
message
String Text of the message.
color
String Hex color of the message.
anonymous
Boolean Message should be anonymous or not.
proximity
Number Distance using game units.
header
String Custom header text.
jobWhitelisted
Object Array of jobs that should only receive the message.
targetPlayer
Number Source of the target player.
Example of Twitter with custom header as "Twitter"
argsOutput here is the variable that contains the message.
Event
You can also use it as event:
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