ZSX Development
  • Homepage to Innovation
  • User Interface V2
    • Installation
      • Introduce
      • Integration for Chat
      • ZSX_Multicharacter Integration
      • Auto Installer
        • About
        • Overextended Library
    • Exports
      • Interfaces
        • Default Notifications
        • Help Notification
        • Notifications
        • Progress Bar
        • TextUI
          • Updating text & key
        • Point
        • Chat
          • AddMessage
          • AddUserMessage
        • 3D DUI
      • Storage
        • Gathering Storage
          • Get Color
          • Get Type
          • Get Options
          • Is Configuration Done
        • Get Current Screen
        • Is UI Busy
        • Gathering position of the interface
      • Threads
        • Interrupting Thread
      • Other
        • DisplayRadar
        • OpenConfiguration
        • OpenMainMenu
        • OpenSettings
        • IsPauseMenuActive
        • IsUIBusy
        • GetCurrentScreen
        • Cinematic
    • Configurating
      • Handling UI
        • Show / Hide UI
        • Disabling Interfaces
        • Disabling Interfaces type
        • Disabling configuration for Interface
        • Creating new status for HUD
        • Changing links
        • Custom Pause Menu Navbar
        • Removing Pause Menu user data
        • Adjusting new voice states
        • Changing between voice indicators
        • Adding new blacklisted weapon
        • Adding blacklist for vehicle model
        • Changing currency
      • Commands
        • Adding commands
      • Translating
        • Translating the resource
        • Adding translation to custom weapons
        • Translating component's type label
      • Handling Data
        • Adding more accounts to Displayers
        • Adding addon elements to Displayers
        • Creating job2 functionality
        • Changing default keybinds
      • AIO Options
      • Camera stuff
        • Creating new preset for Cinematic Mode
        • Creating new scenes for Main Menu
    • Snippets
      • ESX
        • Notification
        • TextUI
        • ShowAdvancedNotification
        • ShowHelpNotification
      • QBCore
        • Notification
        • ProgressBar
  • Multicharacter
    • Installation
      • Setting up the Appearance
      • Setting up the logo
      • Setting up table removal
    • Exports
      • Client
        • GetConfigValue
        • GetUserStorage
        • Logout
        • SetLocationsDisabled
        • isInMulticharacter
        • Initialize
      • Server
        • isInMulticharacter
        • Logout
    • Workers
    • Baseevents
    • FAQ
    • Translating the resource
    • Open source files
    • Common Issues
      • Common
      • ESX
      • Database
      • Other
  • User Interface
    • About
    • Notifications
    • Progressbar
    • Custom Initialization
    • Functions
  • Dealership
    • About
    • Installation
    • Adding a Store
    • Using Exclusive Content
    • Listeners
    • Configuration
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On this page
  • Our artwork
  • About us
  • Accesibility
  • Making of

Homepage to Innovation

Technical side from our perspective.

NextInstallation

Last updated 2 months ago

Welcome to the technical section of our products. Here, you will discover helpful tips, code snippets, and gain insights into the technical aspects of implementing, expanding, and redesigning our work.

Our artwork

About us

ZSX Development operates as a one-person team, which proves to be sufficient in delivering high-quality resources to enhance your gaming experience. Our journey in the realm of artwork commenced in 2019, featuring a blackout system inspired by the Watch Dogs series. Since then, we have continually evolved, exploring numerous unseen aspects to revamp the entire GTA series.

Looking ahead, we have ambitious plans to broaden our horizons.

Accesibility

As acknowledged by numerous satisfied customers, we take pride in delivering products that exemplify a commitment to excellence, offering a full 100% of our resources. To ensure the integrity and security of our work, a majority of our files are open, allowing transparency and accessibility. However, our advanced solutions and proprietary algorithms are safeguarded to prevent any potential risks such as leaks, unauthorized copying, or modifications that could lead to adverse consequences.

Making of

Being a one-person team makes it tough to create many resources each year. But don't see it negatively - there's a positive side. We focus on making each resource stable and good by creating one at a time. Before we start coding, we do a lot of planning, like making sketches, designs, and thinking about the user experience. Along the way, we get more ideas, which takes more time to finish the resource.

After making a resource, we adapt it to work on different frameworks so that more people can use it. The hardest part for us is making a good showcase. We admit we're not great at marketing and showcasing our work, but we're working hard to get better!

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